MAP DOWNLOAD + CHANGES
+8
The_Fluke
Unmotivated
Jaha
Duna
Skulesta
nospoon
HiGhElF-
Admin
12 posters
Page 3 of 7
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Re: MAP DOWNLOAD + CHANGES
Version lol:) Tzieph have to make new version each day, so he just change versions:)nospoon wrote:Changes?
Duna- Posts : 10
Join date : 2011-01-11
Re: MAP DOWNLOAD + CHANGES
DotA: Thief's Lair 8.0
map: http://www.epicwar.com/maps/162500//
DotA: TL Rumble 1.4
map: http://www.epicwar.com/maps/162501/
- fixed armor at ne raxes
(urn has mana regen/some modes/roulette bit weaker)
map: http://www.epicwar.com/maps/162500//
DotA: TL Rumble 1.4
map: http://www.epicwar.com/maps/162501/
- fixed armor at ne raxes
(urn has mana regen/some modes/roulette bit weaker)
Re: MAP DOWNLOAD + CHANGES
DotA: TL Rumble 1.5
map: http://www.epicwar.com/maps/162594/
just removed some trees so map is more symetrical
map: http://www.epicwar.com/maps/162594/
just removed some trees so map is more symetrical
Re: MAP DOWNLOAD + CHANGES
8.1 changes
orb/samuro/searing/maledict/aegis/bag weakened
if dragon uses active item all units owned by player will die
satyrs got mana burn
added markers for horse mode, horse moves 2.5x faster around center
made unmotivated 2nd in mode picker queue
anticamp modes:
stronger creeps - when rax dies opposite produces even more buffed creeps
combined - combination of old anticamp and stronger creeps
map: http://www.epicwar.com/maps/162946/
orb/samuro/searing/maledict/aegis/bag weakened
if dragon uses active item all units owned by player will die
satyrs got mana burn
added markers for horse mode, horse moves 2.5x faster around center
made unmotivated 2nd in mode picker queue
anticamp modes:
stronger creeps - when rax dies opposite produces even more buffed creeps
combined - combination of old anticamp and stronger creeps
map: http://www.epicwar.com/maps/162946/
Re: MAP DOWNLOAD + CHANGES
8.11 changes
library mode = spell book attached to concrete hero
some other spell adjustments
library mode = spell book attached to concrete hero
some other spell adjustments
Re: MAP DOWNLOAD + CHANGES
Thanks for listening to the suggested changes and trying them Tzieph.
Searing is still nice but it's much better now it's been nerfed.
Not sure why Unmotivated is second in mode picker queue though
Searing is still nice but it's much better now it's been nerfed.
Not sure why Unmotivated is second in mode picker queue though
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
8.13 changes
nether ward - now aimable
nature spirits - restores bit more mana
taunt totem - forces enemy to attack in smaller intervals
urn - got mana regen again
dragons maw - fixed bug when target could get poisoned multiple times
drain life +10% heal all levels
split earth +5 damage all levels
homing missile/death sentry - now magic immune
all heroes now trigger mines
troll - better hp regen
pyrotechnist +50 attack range
storm spirit +4 base damage
bone fletcher +7 base damage
flame lord +3 base agility
added that entangling mine
nether ward - now aimable
nature spirits - restores bit more mana
taunt totem - forces enemy to attack in smaller intervals
urn - got mana regen again
dragons maw - fixed bug when target could get poisoned multiple times
drain life +10% heal all levels
split earth +5 damage all levels
homing missile/death sentry - now magic immune
all heroes now trigger mines
troll - better hp regen
pyrotechnist +50 attack range
storm spirit +4 base damage
bone fletcher +7 base damage
flame lord +3 base agility
added that entangling mine
Re: MAP DOWNLOAD + CHANGES
Why have you made sentry/missile magic immune?
Sentry turns invis after it is cast and a well placed SE can stun it and stop it attacking. You can also use BH to slow the missile to give enough time to escape/attack it.
Sentry turns invis after it is cast and a well placed SE can stun it and stop it attacking. You can also use BH to slow the missile to give enough time to escape/attack it.
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
jaha is right about that one...
also gj on mine-triggering hero.. needed that since mines came to the came
also gj on mine-triggering hero.. needed that since mines came to the came
nospoon- Posts : 16
Join date : 2011-01-05
Age : 32
Re: MAP DOWNLOAD + CHANGES
8.15 changes
entangling mine - 33% double drop chance
king of the hill - size increased a little
new ulti called ghost ship
map: http://www.epicwar.com/maps/163632/
entangling mine - 33% double drop chance
king of the hill - size increased a little
new ulti called ghost ship
map: http://www.epicwar.com/maps/163632/
Re: MAP DOWNLOAD + CHANGES
I like the sound of Holy Hand...it's like the anti Thundergod's Wrath. Could annoy a lot of people who are about to hk!
I had a possible suggestion for an ulti...it's kind of similar to GA and provides a shield around the unit that casts it that spans about 5 units width and any allies inside it become invulnerable and magic immune. I imagine it would look like AMS but larger. Obviously would have to have a fairly high cd.
Trying to think of things that would encourage team siege...
I had a possible suggestion for an ulti...it's kind of similar to GA and provides a shield around the unit that casts it that spans about 5 units width and any allies inside it become invulnerable and magic immune. I imagine it would look like AMS but larger. Obviously would have to have a fairly high cd.
Trying to think of things that would encourage team siege...
Jaha- Posts : 21
Join date : 2011-02-15
New skill: Supernova
I thought of a new skill, actually an upgrade of a skill
lvl 6: Supernova
mana cost: 150
cd: 45sec or so
Like diabolical edict ( perhaps also against buildings ), but in a large area of about 500-600 range.
Tons of diabolical edicts that explode arround u, but ALOT of diabolical edicts, BUT you can't aim them unlike normal diabolical edict. If i recall correct a normal diabolical has 5 of those black shadow thingy's.
Perhaps supernova could have 20 but they stay in 600 range of cast spot. That would make it balanced.
If cast when only single target in 600 range that would be uber deadly, but when he's outside 600 range of cast spot the diabolical stops attacking him. Else it would be to unbalanced.
Either way, I think it has alot of potential + could be visual very nice but it'll need alot testing to make it balanced.
Grtz Sammael
lvl 6: Supernova
mana cost: 150
cd: 45sec or so
Like diabolical edict ( perhaps also against buildings ), but in a large area of about 500-600 range.
Tons of diabolical edicts that explode arround u, but ALOT of diabolical edicts, BUT you can't aim them unlike normal diabolical edict. If i recall correct a normal diabolical has 5 of those black shadow thingy's.
Perhaps supernova could have 20 but they stay in 600 range of cast spot. That would make it balanced.
If cast when only single target in 600 range that would be uber deadly, but when he's outside 600 range of cast spot the diabolical stops attacking him. Else it would be to unbalanced.
Either way, I think it has alot of potential + could be visual very nice but it'll need alot testing to make it balanced.
Grtz Sammael
Sammael- Guest
Supernova
perhaps you can let explosion occur at medium speed of a lvl 2 diabolical.
Also a possibility
Also a possibility
Sammael- Guest
Re: MAP DOWNLOAD + CHANGES
8.2 changes
death sentry immunity removed
entangling mine doesn't hurt buildings
skills:
toss = Grabs random nearby ground unit and launches it at targeted location. Upon landing, the unit deals 60/120/180 damage in an area. Hurts buildings.
holy hand = Heals all allied heroes on the map for 200 hp.
rot = Pudge releases the disease and filth inside of him, dealing 30 damage per second and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%.
map: http://www.epicwar.com/maps/163871/
death sentry immunity removed
entangling mine doesn't hurt buildings
skills:
toss = Grabs random nearby ground unit and launches it at targeted location. Upon landing, the unit deals 60/120/180 damage in an area. Hurts buildings.
holy hand = Heals all allied heroes on the map for 200 hp.
rot = Pudge releases the disease and filth inside of him, dealing 30 damage per second and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%.
map: http://www.epicwar.com/maps/163871/
Re: MAP DOWNLOAD + CHANGES
Diabolic Edict should be nerfed...60 mana for the damage it does to units AND towers is crazy...Increase mana to 80-100 IMO (especially since it can be used on golem/infern/GG).
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
And Elune's needs modifying somehow...either raised mana or increased CD. It's too spammable and the stun lasts too long at level 3 as it stands.
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
Leave Elune please. Its ok now. Its so hard to catch someone with elune, so you can spam whole game and miss all. You need to get some combo (like elune+bite), to make elune work good, so its ok as it is now.
Duna- Posts : 10
Join date : 2011-01-11
Re: MAP DOWNLOAD + CHANGES
I disagree as do a number of other players. It is very easy to use if you have any skill and it's fast cd and low mana cost of 50 make it so spammable. Perhaps you need some practice if you can't use it.
50 mana is far too low in relation to the cooldown and the massive stun it gives.
50 mana is far too low in relation to the cooldown and the massive stun it gives.
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
Perhaps you have to play with better players, who can dodge arrow:)
Duna- Posts : 10
Join date : 2011-01-11
Re: MAP DOWNLOAD + CHANGES
Maybe you should go practice in single player on how to aim and actually hit something.
It's quite unpredictable to dodge due to its high speed and the nature of the animation, it can often look like it's going to miss but still hits as it catches the base of the model...also the misleading fact that it can travel through ally creeps/heroes.
It's quite unpredictable to dodge due to its high speed and the nature of the animation, it can often look like it's going to miss but still hits as it catches the base of the model...also the misleading fact that it can travel through ally creeps/heroes.
Jaha- Posts : 21
Join date : 2011-02-15
Re: MAP DOWNLOAD + CHANGES
Hi, Another suggestion.
Maybe you can set a new game option where you raise max lvl to 15/20/25... +2 extra stats each level above 10.
Maybe you can set a new game option where you raise max lvl to 15/20/25... +2 extra stats each level above 10.
Unmotivated- Posts : 9
Join date : 2011-02-11
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