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MAP DOWNLOAD + CHANGES

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The_Fluke
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MAP DOWNLOAD + CHANGES - Page 6 Empty Like new stuff, need rumble.

Post  CCTEE- Mon Jul 25, 2011 8:36 pm

Eh yeh see post title, "Like new stuff, need rumble."

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Post  Admin Tue Jul 26, 2011 10:19 am

8.52 changes

fixed that zeppelin selection bug
sniper is stroger
twister - now when summoned it gets automatically selected for easier control
slightly improved skewer behaviour
pandemona - added one tornado
tower puller - tower is controlable/cooldown increased
death and decay (replaces bloodbath) = works on buildings
CLASH! - pulling nuke, deals damage based on maximum hp
seed - healing/damaging nuke
tank - 600 hp
aquasoul protector (replaces fireworks) - high attack rate summon with knockback

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Post  Admin Wed Jul 27, 2011 6:38 am


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Post  Blind Wed Jul 27, 2011 10:02 pm

1) Zeppling needs balance/remove.

Moves too fast for transport (no need to spend g on ms too)
Hero is safe the whole time
Not all nukes hurt it
Drops the fiery things that stay for a long time and decent damage + movespeed spreads it faster.
Allows all cooldowns of other skills to reset etcetc...

2) Death Thief IntQ %age of skills suck.... besides, the int steal is imba and bugged.. anyways its such a big moral blow to everything.... id say its about time to remove these % things.

Rest seems to be working without too many probs

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Post  Admin Thu Jul 28, 2011 10:44 am

seed is bugged actually

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Post  Blind Thu Jul 28, 2011 8:46 pm

Aquasoul isnt right, you get push onto a tree or wall = constant attack until you die. Even gg (and ill assume ams) get hit....

Knockback on pulverise doesnt help melee heroes who need to get close to hit? and it is intended for melee heroes..

Fauna summons like trolls have SUCH a high dps... 1 summon can destroy a tower or rax if theres no aoe or def there....

Sniper a little too strong imo, he was already so good in lanes with the high range and fast animation....

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Post  Admin Mon Aug 01, 2011 5:53 am


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Post  Admin Sat Aug 06, 2011 4:25 pm


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Post  YesYouAreNoOB Wed Aug 10, 2011 11:31 am

And where's list of changes ??
-Heroes changes
-Spells changes, news
-Possibly other

Greet All Noobs.

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Post  Jaha Wed Aug 10, 2011 5:45 pm

Blind wrote:Aquasoul isnt right, you get push onto a tree or wall = constant attack until you die. Even gg (and ill assume ams) get hit....

Knockback on pulverise doesnt help melee heroes who need to get close to hit? and it is intended for melee heroes..

Fauna summons like trolls have SUCH a high dps... 1 summon can destroy a tower or rax if theres no aoe or def there....

Sniper a little too strong imo, he was already so good in lanes with the high range and fast animation....

Agree with the above, remove Aquasoul or nerf it by removing the knockback. It's ridiculous, how you even thought this would be a good idea is beyond me. Maybe give it a 15/20% chance of knockback when attacking and lower attack speed.

Zeppelin is pretty crazy for the reasons blind said.

Fauna is pretty overpowered

Why take out good already balanced heroes like Luna?

Blademaster and Peon both need a bit of a nerf.

Urn needs nerfing or a big increase in gold. The hammers are also too cheap for what they give.

Headhunter is a bad idea...why would a Strength hero have low HP and an attack speed that fast with that high agility. Just gets abused if someone has bash/crit.

Need to address problems before moving on with a new version and adding new stuff.

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Post  alk0n Fri Aug 12, 2011 12:34 pm

Why wouldnt him put the last changes here??


Cause he prefered to abuse it ofc

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Post  Admin Sat Aug 13, 2011 7:11 am

8.82 changes i remember

pillage hammers - 500 gold, doesn't work on corner wendigos, fauna centaur, encyclopedia treants
fence - instant cast, less laggy
torpedo/shrapnels - manacost increased
some new skills - fear aura/farmer john/dumdum bullets
zeppelin - 100/200/300 hp
fixed size change problems with some heroes + overgrow
some more skills now fills bag/will be compatible with dumdum - flamethrower/asteroid/death pulse/trail
fixed occasional double damage for ripple wave
headhunter cannot use bash
urn - restock lowered, half of the souls is released on death
aqua - pushed unit loses collision = can be pushed on/down cliffs, destroys trees, this should prevent corner lock
astral - now gives true sight
ghost ship - aoe slightly increased, moves faster
added -unstuck command = pauses hero controlled by player and after 60 seconds it moves him to base, in case you get stuck in some area or run out of map

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Post  Admin Mon Aug 22, 2011 6:37 pm


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Post  Jaha Wed Aug 24, 2011 1:02 pm

Aqua still needs fixing...attack speed is too fast if it is going to knockback every single hit...unit can still get stuck on buildings (such as Super) and can't do anything but get killed.

Torpedo/Overcast/Sweeping Ray all need nerfing too.

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Post  Admin Sat Aug 27, 2011 12:52 pm


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Post  Admin Sun Aug 28, 2011 4:49 am


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Post  Admin Sun Sep 04, 2011 8:06 am


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Post  Admin Tue Sep 06, 2011 8:24 am


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Post  Admin Sat Sep 10, 2011 2:03 pm

TL 9.4
http://www.epicwar.com/maps/184375/

Rumble 2.5
http://www.epicwar.com/maps/184376/


just fixed the -ff, slightly modified the dispel, rage aura mode - killing all raxes gives 100% aura to scourge/sentinel units, proper terrain change mode

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Post  Admin Sun Sep 11, 2011 9:16 am

TL 9.5
http://www.epicwar.com/maps/184479/

Rumble 2.7
http://www.epicwar.com/maps/184480/


just improved the terrain changer a bit

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Post  Admin Mon Sep 12, 2011 6:49 pm


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Post  Admin Wed Sep 28, 2011 3:07 pm


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Post  Admin Thu Sep 29, 2011 6:10 am


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Post  Admin Thu Sep 29, 2011 8:47 am


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Post  Admin Fri Sep 30, 2011 1:49 pm


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